![]() ![]() You have to walk up to a certain point in the long corridor leading to the moat, turn around Next up, another "how did people figure this out without faqs?" moment. Not bad, but the pride of the accomplishment is the main thing. Sujin scale is a misc accessory (we can have 5 of those) that raises IQ by 10. Since I'm not into optimal strategies, only O-Robo lives through the fight. The optimal strategy here is to use Ryoma as bait, have Obama alternate between healing him and throwing out random damage, and focus on O-Robo throwing shuriken. O-Robo is our main source of damage here. I try to experiment a bit, but the Shuriken seem to be the way to go. ![]() This carp has a LOT of HP, and it takes a while to wear down. Water Call only does about 50 damage thanks to our equipment, but it adds up. I should have kept Obama in the lower row instead, using Ryoma as bait. I'm making a huge mistake here - I forgot the effective range of Water Call. Water can also destroy O-Robo, so we have to approach the moat from the "other" side and wait for the fish to come to us. Defeating him gets you back on your side, but it's quite annoying. Part 6: Ninja - Update # 5 - Bonus Bosses I could go right through the previously locked gate with the castle key, but I want to show off something about crawling through the attics with O-Robo.Įvery time you run into a rat (and those bastards are hard to avoid sometimes)Īnd attacks your party.
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